ResidualPlaybeta Open the radar

Q-UP

Everybody House Games · 2025 · $9.99 · Casual · deal grade B

Measured on 2026-09-23 14:27 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $721 to $1.1k per month
  • Opportunity: $1.2k per month at x1.30 dormancy
  • Estimated lifetime owners: 45.0k
  • 94% positive across 1202 reviews · 10.8 reviews/month

Why it's flagged

  • Developer active, last post 9 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

Q-UP is a casual incremental game wrapped in competitive esports theming, where progression stems from coin flips modified by skill trees and collectible nodes.

Q-UP shows solid community retention (44% still playing) and exceptional review positivity (94%), backed by low but consistent residuals in the $846–$1,270/mo range. The game's core loop, randomness disguised as strategy, attracts a niche audience that overlaps with idle-game and roguelike fans. Revival or publishing interest could focus on clarifying mechanics (a recurring friction point), adding localization beyond English, and exploring seasonal battle passes or cosmetics to lift the flat discount history. Not a blockbuster, but a well-made, profitable quiet title with room to deepen engagement. Most realistic play: revival.

  • Risk: Player reports excessive GPU load for an idle game (2GB+ footprint); optimization may unlock mobile or browser ports to expand audience.
  • Risk: Positioning blurs incremental and esports genres; marketing clarity and genre consistency will determine whether growth plateaus or sustains.
  • Risk: Zero discount promotions in 12 months suggests either stable pricing strategy or missed seasonal revenue spikes; elasticity data suggests modest price sensitivity.

This case as Markdown · Estimates carry ±30-50% error per title.