holoVillage: Our Cozy Days
Roboqlo · 2026 · $24.99 · Adventure · deal grade B
Measured on 2026-09-23 18:23 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.2k to $3.4k per month
- Opportunity: $3.6k per month at x1.30 dormancy
- Estimated lifetime owners: 20.5k
- 84% positive across 539 reviews · 13.3 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 2 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-30; the live figures above take precedence over any numbers in it.
A cozy farming and village-building sim featuring Hololive virtual talents, blending Animal Crossing-style relaxation with light RPG combat and character recruitment.
holoVillage has carved out a quiet but devoted niche: mid-sized owner base generating solid monthly residuals with exceptionally high engagement and positive sentiment. The title is built on licensed Hololive IP and carries zero discount history, suggesting careful pricing discipline and organic word-of-mouth growth in its early window. For a publisher or IP holder seeking to extend Hololive catalog reach or for a studio wanting a proven cozy-game template, this represents a low-risk catalog play with clear community direction for content updates. Most realistic play: publishing.
- Risk: Game depends entirely on Hololive talent roster and brand; any disruption to talent availability or talent-holder relations directly threatens revenue and player retention.
- Risk: Cozy farming genre is saturated; differentiation relies on Hololive fandom loyalty rather than mechanical innovation, limiting addressable market outside that community.
- Risk: Players consistently request more Holomem roster inclusion and expanded village capacity; continued content delivery is essential to maintain the 94% still-playing rate.
This case as Markdown · Estimates carry ±30-50% error per title.