ResidualPlaybeta Open the radar

Soul Touch

URAYAHA.TECH · 2025 · $9.99 · Adventure · deal grade B

Measured on 2026-09-26 07:20 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $300 to $450 per month
  • Opportunity: $487 per month at x1.30 dormancy
  • Estimated lifetime owners: 41.0k
  • 97% positive across 1146 reviews · 4.5 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 1 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

Soul Touch is a short cinematic adventure (median 8.6 hours) launched in early 2025 by a single-title indie studio, earning steady residuals from a concentrated Asian player base.

This title shows surprising staying power for a new, minimal-marketing indie release: nearly 1,000 Chinese-language reviews, 97% positive sentiment, and consistent monthly revenue despite zero discounting and dormant developer comms. The game appears to have resonated strongly in East Asia without mainstream Western visibility. Acquisition makes little sense for a solo title with no sequel or IP upside, but a publishing partner could test modest localization, regional events, or sequel greenlight with the existing fanbase as proof of concept. Most realistic play: publishing.

  • Risk: 96%+ of review volume is non-English (972 of 1026 Steam reviews are Simplified Chinese), suggesting product-market fit in a region where Western publishers have limited distribution leverage and player acquisition costs may not justify expansion.
  • Risk: Developer has posted only 8 times in the past year and no updates in nearly 5 months, raising questions about long-term support, bugfix cadence, and willingness to localize further or launch DLC.
  • Risk: Current player count is minimal (2 concurrent, 10 peak in last 30 days), indicating the game is no longer attracting new buyers in any region despite positive reviews; residuals appear driven entirely by back-catalog sales.

This case as Markdown · Estimates carry ±30-50% error per title.