To Kill Eros
Dokirakii · 2026 · $19.99 · Indie · deal grade B
Measured on 2026-09-24 08:26 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $735 to $1.1k per month
- Opportunity: $1.2k per month at x1.30 dormancy
- Estimated lifetime owners: 1.3k
- 100% positive across 35 reviews · 5.5 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 3 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-22; the live figures above take precedence over any numbers in it.
To Kill Eros is a 2026 indie BL visual novel with multiple romance routes and branching narrative centered on relationships and character development.
This title shows promising fundamentals: 100% positive reviews across 30 Steam reviews, $1.56k/mo residual revenue, and a niche but engaged community (50% still playing after first completion). However, the studio is a one-title operation with zero promotional activity in 12 months, no localization beyond English, and zero current players, suggesting post-launch momentum has stalled. The opportunity exists only if a partner can identify why engagement dropped and whether a localization push (Simplified Chinese gap noted at 8%) or content expansion could revive it; acquisition alone is not justified without player recovery evidence. Most realistic play: watch.
- Risk: Zero players in last 30 days despite $1.56k/mo residual suggests income may be trailing-edge (refunds, chargebacks) or platform artifacts; verify via direct studio contact before committing capital.
- Risk: Developer has posted zero community updates in tracked period and runs a one-title studio on itch.io domain, raising questions about long-term support capability and post-acquisition integration risk.
- Risk: BL visual novel market is highly subcultural and price-sensitive at $19.99; player reviews explicitly request more adult content, indicating positioning may miss both mainstream and core audience expectations.
This case as Markdown · Estimates carry ±30-50% error per title.