ResidualPlaybeta

Deliver Us The Moon

KeokeN Interactive · 2019 · $24.99 · Action · deal grade A

  • Estimated net residual revenue: $8.6k to $12.9k per month
  • Opportunity: $16.2k per month at x1.50 dormancy
  • Estimated lifetime owners: 298.5k
  • 88%% positive across 9528 reviews · 80.3 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 3.4 years ago
  • Last discounted 1 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x2.2 review velocity during past deep sales

Analyst notes (AI-assisted)

A first-person narrative adventure set on the Moon, blending environmental puzzles, exploration, and sci-fi storytelling with a focus on atmosphere over action.

Deliver Us The Moon has generated $1.6M lifetime revenue from 298k units at a $24.99 price point, maintains 88% positive reviews, and still earns $10.8k/mo residually despite launching in 2019. The title suffers from persistent control and performance complaints that have never been addressed, and a sequel now exists (mentioned by players), which fragments the franchise. For a publisher or studio with strong optimization expertise, acquiring the back-catalog rights offers steady indie revenue with minimal marketing spend, though the original's technical debt may limit revival appeal without significant rework. Most realistic play: acquisition.

  • Risk: Multiple reviews cite unresolved input lag, sluggish controls, and performance issues since 2019 launch; developer last posted 3.3 months ago, suggesting maintenance is minimal.
  • Risk: Sequel now live has likely cannibalized player base and new sales velocity; original title is quieter than ever despite positive sentiment.
  • Risk: Story-heavy walking sim with short playtime (4-14 hours) has limited replayability and sits outside mainstream action trends.

This case as Markdown · Estimates carry ±30-50%% error per title.