ResidualPlaybeta Open the radar

Earn to Die 2

Toffee Games · 2016 · $4.99 · Action · deal grade B

Measured on 2026-10-02 11:50 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $659 to $989 per month
  • Opportunity: $1.3k per month at x1.60 dormancy
  • Estimated lifetime owners: 146.0k
  • 93% positive across 2337 reviews · 30.7 reviews/month

Why it's flagged

  • Developer silent for 10.6 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 0 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x2.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Earn to Die 2 is a vehicular action game where players drive a custom car through zombie-infested terrain to escape, relying on timing, upgrades and destruction mechanics.

This 2016 title maintains a 93% positive rating and generates solid four-figure monthly residuals despite being dormant in development for over a decade. The community skews nostalgic, citing mobile-to-PC familiarity and arcade-style accessibility. Entry price and low barrier to play make it a candidate for passive catalog hold or a quick publishing refresh (balance pass, cosmetics, seasonal events) aimed at casual and retro audiences; acquisition alone carries studio-status risk, but the IP itself has proven shelf life across platforms. Most realistic play: watch.

  • Risk: Developer is listed as inactive; unclear if Toffee Games retains rights or if ownership has transferred, complicating any acquisition or revival licensing.
  • Risk: Peak concurrent players in the last 30 days were in the low double digits, signaling a micro-scale retention base unlikely to drive revenue growth without external marketing or IP crossover.
  • Risk: No updates in over 125 months; game may face compatibility issues on newer OS versions or hardware, risking player churn if left unpatched.

This case as Markdown · Estimates carry ±30-50% error per title.