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Immortal Joan: Cyber Revolution

康师傅红烧甜不辣 · 2026 · $6.99 · Action · deal grade C

Measured on 2026-09-24 06:29 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $113 to $170 per month
  • Opportunity: $227 per month at x1.60 dormancy
  • Estimated lifetime owners: 1.8k
  • 67% positive across 76 reviews · 2.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2026 action title with niche appeal, currently dormant post-launch with minimal player engagement and contested community sentiment around its early-access positioning.

Immortal Joan earned $3,225 lifetime on ~1,376 units, generating $732/mo residual revenue despite zero active players and no discounting strategy in 12 months. The 70% positive rating masks a core complaint: players perceive a $7 demo masquerading as a finished product, with developer promises of further content unfulfilled. The game's heavy reliance on non-English markets (78% of reviews in Chinese, Japanese, Russian) and its narrow genre positioning make it a poor acquisition target; however, it represents a cautionary case study in early-access messaging and post-launch communication failure. Most realistic play: watch.

  • Risk: Zero concurrent players and 0h median playtime suggest the title has no sustainable playerbase, making any revival costly and uncertain.
  • Risk: Developer has published no updates or community posts in recent months, indicating radio silence after launch; acquisition would require rebuilding trust with a skeptical audience.
  • Risk: Ambiguous early-access labeling and unfulfilled development promises have poisoned sentiment; 50% recent positive reviews vs. 70% all-time suggests declining confidence.

This case as Markdown · Estimates carry ±30-50% error per title.