ResidualPlaybeta Open the radar

Come in

TEStudio · 2026 · $3.99 · Indie · deal grade B

Measured on 2026-09-24 03:38 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $465 to $697 per month
  • Opportunity: $930 per month at x1.60 dormancy
  • Estimated lifetime owners: 2.7k
  • 73% positive across 81 reviews · 17.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A short indie horror-puzzle game about escaping a house with a stalker, built around environmental storytelling and jump scares.

Come In generated $2,740 lifetime on 2,048 units and currently earns $851/mo residual, placing it in the long tail of viable micro-revenue titles. However, the game is functionally complete, receives minimal dev support, and player retention is negligible (10% still playing, zero concurrent players). The opportunity is narrow: it does not justify acquisition or publishing investment, but may warrant watching if TEStudio (a one-title studio) develops IP or if regional demand (strong Korean and Simplified Chinese interest suggests untapped localization) can be revived through translation fixes and community engagement. Most realistic play: watch.

  • Risk: Median playtime is 1.1 hours; players consistently cite 50-minute runtime and repetitive task structure, suggesting the core loop cannot sustain engagement or word-of-mouth.
  • Risk: Localization is incomplete (12.9% loc gap, with Simplified Chinese notes untranslated); players report phone-translation workarounds, blocking accessibility in high-review regions.
  • Risk: No discount promotions in 12 months and zero developer posts in the past year indicate minimal post-launch support or marketing appetite.

This case as Markdown · Estimates carry ±30-50% error per title.