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Cultivation Idle

老鱼工作室 · 2026 · $1.99 · Casual · deal grade B

Measured on 2026-09-24 03:54 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $432 to $648 per month
  • Opportunity: $702 per month at x1.30 dormancy
  • Estimated lifetime owners: 3.5k
  • 76% positive across 90 reviews · 32.4 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A Chinese-developed idle/clicker game with cultivation and progression systems, currently in early access at $1.99.

Cultivation Idle shows modest but genuine engagement: solid community enthusiasm (74% positive, 32 reviews/month from a small base), active developer communication, and players logging 150-800+ hours per session. The $1.99 price point and early-access status create natural momentum for future monetization and content expansion. This is a micro-acquisition or partnership candidate for publishers seeking low-risk, high-engagement casual titles with minimal localization lift required; the Chinese-to-English translation gap is noted but not severe. Most realistic play: publishing.

  • Risk: Early access status means core systems are still in flux; buyer inherits ongoing development risk and player expectation for feature delivery.
  • Risk: Idle/clicker genre is saturated; differentiation relies on cultivation narrative and progression depth, both of which require sustained content work.
  • Risk: Studio has only this one title in portfolio; capacity for post-acquisition support or concurrent projects is unproven.

This case as Markdown · Estimates carry ±30-50% error per title.