ResidualPlaybeta Open the radar

Ben and Ed - Blood Party

Sluggerfly · 2018 · $14.99 · Action · deal grade B

Measured on 2026-10-02 09:14 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $776 to $1.2k per month
  • Opportunity: $1.8k per month at x1.90 dormancy
  • Estimated lifetime owners: 115.0k
  • 88% positive across 2767 reviews · 12.0 reviews/month

Why it's flagged

  • Developer silent for 4.3 years
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Ben and Ed: Blood Party is a co-op 3D platformer where up to four players compete in gory obstacle courses while losing limbs and customizing zombies.

This title has quietly built a respectable lifetime revenue base and maintains solid residual inflow despite minimal marketing or developer engagement. The 87% positive sentiment, active Workshop ecosystem (3,481 user-created levels), and co-op party-game appeal position it as a candidate for publishing revival under a label with marketing reach, or for acquisition by a studio seeking a proven catalog asset with dormant upside. The four-year silence since last developer update is a yellow flag, but the game itself remains mechanically sound and community-endorsed. Most realistic play: publishing.

  • Risk: Developer has not posted publicly in approximately 50 months; unclear whether studio can provide timely bug fixes, platform compliance updates, or post-launch support.
  • Risk: Co-op party games saturate the market; sustained growth depends heavily on marketing spend and community events that a small indie studio cannot fund alone.
  • Risk: Workshop relies on Steam's mod tools; any major engine or platform shift would require rebuilding the UGC pipeline.

This case as Markdown · Estimates carry ±30-50% error per title.