ResidualPlaybeta Open the radar

The End Is Nigh

Edmund McMillen · 2017 · $14.99 · Action · deal grade B

Measured on 2026-10-05 11:17 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $3.3k per month at x1.90 dormancy
  • Estimated lifetime owners: 182.0k
  • 94% positive across 3514 reviews · 21.6 reviews/month

Why it's flagged

  • Developer silent for 7.0 years
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.9 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A brutally difficult 2D platformer by Edmund McMillen where you guide a malformed creature through interconnected worlds filled with pixel-perfect challenges, secret areas, and environmental storytelling.

The End Is Nigh maintains solid monthly residuals and a tight 93% positive rating despite zero promotional activity in over a year, signaling durable appeal within a niche but devoted audience. The game's design philosophy, exploration-heavy, mechanically lean, narratively oblique, mirrors McMillen's indie auteur brand and has aged well against contemporary platformer releases. For a publisher or acquirer, this represents a low-maintenance catalog title with meaningful community engagement and clear opportunity to unlock dormant sales through seasonal promotions and visibility resets. The seven-year gap since release and absence of dev communication suggest neither neglect nor abandonment, but rather a project at equilibrium that could benefit from strategic repositioning. Most realistic play: publishing.

  • Risk: Extremely narrow audience; player count remains in double digits despite strong sentiment, indicating ceiling on organic growth.
  • Risk: No discount activity in 12 months and no recent developer posts may reflect legacy codebase or diminished maintainer bandwidth.
  • Risk: Comparison to Super Meat Boy appears in community feedback, suggesting some players perceive incremental rather than transformative innovation.

This case as Markdown · Estimates carry ±30-50% error per title.