ResidualPlaybeta

The End Is Nigh

Edmund McMillen · 2017 · $14.99 · Action · deal grade A

  • Estimated net residual revenue: $2.5k to $3.8k per month
  • Opportunity: $6.7k per month at x2.10 dormancy
  • Estimated lifetime owners: 179.9k
  • 94%% positive across 3481 reviews · 39.3 reviews/month

Why it's flagged

  • Developer silent for 6.9 years
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Last build shipped 6.7 years ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x2.0 review velocity during past deep sales

Analyst notes (AI-assisted)

A 2017 pixel-art platformer by Edmund McMillen featuring punishing difficulty, dense level design, and dark narrative themes.

The End Is Nigh remains a quietly profitable title generating $3,168/mo in residual revenue across a $579K lifetime base. The 93.6% positive rating and 39 reviews/month signal genuine, ongoing player affection despite no developer activity in 83 months. The game's comparisons to Super Meat Boy and player intensity suggest a cult platformer audience willing to pay full price; opportunity lies in dormant IP licensing (spiritual successor, merchandise, adaptation) rather than direct acquisition. Most realistic play: licensing.

  • Risk: Indie platformer fatigue and genre saturation mean revival campaigns face high acquisition-cost barriers; $6,653/mo opportunity assumes pricing or market conditions hold.
  • Risk: 80-month build age and 83-month dev silence raise questions about codebase maintenance and potential platform deprecation risk.
  • Risk: Player sentiment suggests the game's difficulty and emotional tone create a narrow, self-selected audience; porting or sequel risk is high if design philosophy shifts.

This case as Markdown · Estimates carry ±30-50%% error per title.