ResidualPlaybeta Open the radar

Cat Quest

The Gentlebros · 2017 · $12.99 · Action · deal grade B

Measured on 2026-09-24 10:46 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.0k to $3.0k per month
  • Opportunity: $3.4k per month at x1.35 dormancy
  • Estimated lifetime owners: 461.0k
  • 95% positive across 10720 reviews · 35.9 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A charming 2017 action RPG where you play as a cat knight solving pun-filled quests across a colorful fantasy world.

Cat Quest occupies a rare sweet spot: nearly seven years post-launch, it maintains a mid-sized owner base with exceptional sentiment (94%+ positive) and generates solid four-figure monthly residuals with minimal ongoing investment. The game's casual accessibility, strong mechanical loop, and humor-driven narrative create durable appeal among younger players and genre newcomers. For publishers seeking low-risk catalog expansion or revival opportunities in the indie ARPG space, this represents proven staying power without the lifecycle management burden of live-service titles. Most realistic play: acquisition.

  • Risk: The casual ARPG segment is crowded; differentiation relies entirely on the cat IP and humor, which may not sustain a meaningful price increase or expand the player base materially.
  • Risk: No developer activity recorded in over a year suggests limited appetite for platform updates, controller-input parity fixes, or ports; legacy technical debt may hinder mobile or next-gen console localization.
  • Risk: Median playtime of 12.4 hours and a fetch-quest structure invite completion and abandonment; retention beyond initial run-through is low despite positive sentiment, limiting monetization angles.

This case as Markdown · Estimates carry ±30-50% error per title.