Cyberhunt
NukGames · 2017 · $4.99 · Action · deal grade D
Measured on 2026-10-05 19:01 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $523 to $785 per month
- Opportunity: $654 per month at x1.00 dormancy
- Estimated lifetime owners: 151.0k
- 85% positive across 2922 reviews · 24.4 reviews/month
Why it's flagged
- Developer active, last post 5 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-26; the live figures above take precedence over any numbers in it.
A lean 2017 indie cyberpunk action shooter from NukGames with retro aesthetics, 500 achievements, and persistent residual engagement despite minimal marketing.
Cyberhunt occupies a profitable niche: it generates solid four-figure monthly residuals with a 45% retention rate and 85% positive sentiment, yet receives almost no platform visibility or developer support (last update ~4 months ago). The title is a candidate for quiet acquisition by a publisher seeking low-risk catalog depth, or for a modest revival campaign targeting achievement hunters and retro-shooter enthusiasts who already respect the work NukGames invested in progression design. The risk is modest: no licensed IP, stable indie ownership, small but loyal audience. Most realistic play: acquisition.
- Risk: Game is dormant from a dev-support standpoint; any acquisition assumes buyer will handle ongoing platform compliance and community triage.
- Risk: Built in 2017 on unconfirmed engine; future OS compatibility patches or anti-cheat demands could require engineering investment.
- Risk: Peak concurrent play is modest (82 now, 217 peak 30d), so multiplayer expansion or social revival tactics carry higher execution risk than single-player deepening.
This case as Markdown · Estimates carry ±30-50% error per title.