Jurassic World Evolution
Frontier Developments · 2018 · $44.99 · Simulation · deal grade A
- Estimated net residual revenue: $19.4k to $29.1k per month
- Opportunity: $36.4k per month at x1.50 dormancy
- Estimated lifetime owners: 2.4M
- 87%% positive across 55249 reviews · 100.3 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Studio active elsewhere (13 titles tracked), so this one may welcome a partner
- Last build shipped 6.6 years ago
- Last discounted 0 months ago, 12 sales in the last 12 months
Analyst notes (AI-assisted)
A park-building sim where players clone dinosaurs from DNA and manage a Jurassic World theme park.
Jurassic World Evolution sits on $23.3M lifetime net revenue with 87% positive sentiment and still generates $24.3K/mo residual income, despite six years post-launch with minimal developer engagement. The title holds strong attachment among its 2.4M-unit user base, but review evidence points to stalled sim depth (no creature aging, static day/night, limited AI) and technical decay (launch failures reported). For a publisher or studio with sim expertise, this is a dormant franchise asset ripe for a directed live-service refresh or sequel that addresses the mechanical gaps players articulate. Most realistic play: revival.
- Risk: Universal Pictures/Amblin Entertainment owns Jurassic World IP; any content changes, sequel rights, or character licensing require their approval and likely carry royalty obligations.
- Risk: At least one player reports the game no longer launches; six-year-old engine may face OS or runtime compatibility issues that erode the active install base.
- Risk: The sim genre has matured significantly (Planet Coaster, Two Point Hospital, Spiritfarer) since 2018; a revival must demonstrate mechanical differentiation, not just IP nostalgia.
This case as Markdown · Estimates carry ±30-50%% error per title.