ResidualPlaybeta Open the radar

Hitman: Blood Money

Io-Interactive A/S · 2007 · $9.99 · Action · deal grade A

Measured on 2026-09-25 22:55 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $5.3k to $7.9k per month
  • Opportunity: $12.6k per month at x1.90 dormancy
  • Estimated lifetime owners: 1.0M
  • 94% positive across 16161 reviews · 123.2 reviews/month

Why it's flagged

  • Developer silent for 7.9 years
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Hitman: Blood Money is a 2007 stealth-assassination sandbox that remains a fan-favorite entry in the Hitman franchise, praised for mission design freedom and atmospheric level construction.

Blood Money sustains solid four-figure monthly residuals on minimal maintenance, driven by franchise nostalgia and a 94% positive review ratio that reflects genuine replay value across multiple playstyles. The title has not seen a discount promotion in over a year, suggesting pricing discipline or publisher deprioritization. For a publisher or studio exploring catalog revitalization, this dormant title represents a low-friction test case: modest current revenue, zero live-service overhead, and a compact but vocal core audience eager for technical QoL improvements and potential porting. Most realistic play: revival.

  • Risk: Player reports of modern OS/GPU compatibility friction (mouse cursor lock, black-screen save reload bugs, controller support requiring community mods) limit addressability to new players unfamiliar with workarounds.
  • Risk: Current active player base is very small relative to lifetime units, indicating churn; a modern Hitman title (World of Assassination trilogy) now dominates mindshare and may cannibalize revival marketing.
  • Risk: No discount promotions in last 12 months and zero developer posts in 93+ months suggests intentional hands-off stewardship, meaning revival would require fresh engineering commitment.

This case as Markdown · Estimates carry ±30-50% error per title.