ResidualPlaybeta

CINERIS SOMNIA

NAYUTA STUDIO · 2018 · $14.99 · Adventure · deal grade A

  • Estimated net residual revenue: $3.2k to $4.8k per month
  • Opportunity: $8.5k per month at x2.10 dormancy
  • Estimated lifetime owners: 50.4k
  • 90%% positive across 1084 reviews · 50.0 reviews/month

Why it's flagged

  • Developer silent for 6.4 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 7.9 years ago
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.8 review velocity during past deep sales

Analyst notes (AI-assisted)

Cineris Somnia is a 2018 narrative adventure that weaves four interconnected gothic stories through environmental exploration and careful piece-assembly mechanics.

This overlooked title maintains steady residual revenue of $4,028/mo on a $14.99 price point with 89.9% positive reviews and 50 reviews/mo six-month average, suggesting durable appeal among a niche but engaged community. The game's 94-month dormancy since release and near-zero developer communication (77 months since last update) indicate it has stabilized into a quiet earner rather than an active project. For acquiring publishers or revival-focused studios, the title represents low-risk catalog value with modest uplift potential via strategic marketing to the walking-simulator and gothic-horror audience. Most realistic play: acquisition.

  • Risk: Walking-simulator design and story-heavy pacing alienate mainstream players; 89.9% positive ratio masks that core complaint appears repeatedly in lower-engagement reviews.
  • Risk: Six-year-old engine and asset pipeline may require modernization for console ports or VR adaptations, though PC base remains stable.
  • Risk: Developer studio status listed as 'ghost' with only one title in catalog; acquisition includes no ongoing development capability or IP stewardship.

This case as Markdown · Estimates carry ±30-50%% error per title.