CINERIS SOMNIA
NAYUTA STUDIO · 2018 · $14.99 · Adventure · deal grade A
Measured on 2026-10-02 23:51 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.4k to $6.6k per month
- Opportunity: $10.5k per month at x1.90 dormancy
- Estimated lifetime owners: 57.1k
- 91% positive across 1225 reviews · 68.5 reviews/month
Why it's flagged
- Developer silent for 6.5 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x2.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A gothic, narrative-driven adventure where players uncover interlocking character stories through environmental exploration and slow-burn atmospheric puzzles.
Cineris Somnia has carved a devoted, small-but-loyal fanbase (90% positive, solid four-figure monthly residuals) across six years on Steam with virtually no marketing lift. The title punches above its player count in review engagement and playlist devotion, suggesting strong word-of-mouth potential and a community that will amplify any visibility push. For a publisher seeking a quiet sleeper with proven artistic merit and sustainable residuals, this represents a low-risk catalog acquisition; for a studio interested in atmospheric narrative design, the developer's two-title portfolio and living domain suggest partnership potential. Most realistic play: publishing.
- Risk: Niche aesthetic and pacing (slow exploration, puzzle-heavy) will not broaden the audience; growth ceiling is set by the deliberate design philosophy.
- Risk: Six-year-old engine and tooling may require modernization for console ports or platform expansion, adding cost to revival plays.
- Risk: Developer has been dormant for 77 months since last public update; unclear whether studio has capacity or interest in new content or platform work.
This case as Markdown · Estimates carry ±30-50% error per title.