Creed: Rise to Glory™
Survios · 2018 · $29.99 · Action · deal grade B
Measured on 2026-10-02 13:45 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $586 to $879 per month
- Opportunity: $1.4k per month at x1.90 dormancy
- Estimated lifetime owners: 84.9k
- 73% positive across 2239 reviews · 4.5 reviews/month
Why it's flagged
- Developer silent for 7.1 years
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x2.0 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A VR boxing game licensed from the Rocky/Creed film franchise, letting players train and fight in the Creed universe.
Creed: Rise to Glory holds a modest but steady revenue stream with solid four-figure monthly residuals and a positive-leaning review majority, though recent sentiment has softened and the title sees minimal active engagement. The licensed IP and Survios' continued studio operation make it a candidate for publishing refresh or licensing audit, but acquisition of the game itself is unlikely without rights-holder involvement. For a VR publisher or platform-holder, a modest update or seasonal promotion could reactivate a dormant but profitable catalog asset. Most realistic play: publishing.
- Risk: Rocky/Creed IP rights held by MGM; any revival or re-release requires rights-holder approval and renegotiation.
- Risk: VR hardware dependency means audience shrinks outside active headset owners; median session under 1.5 hours suggests engagement is shallow.
- Risk: Sentiment dropped 28 points year-over-year and current player base is negligible; franchise fatigue or feature gaps are likely barriers.
This case as Markdown · Estimates carry ±30-50% error per title.