Deceive Inc.
Sweet Bandits Studios · 2023 · $19.99 · Action · deal grade D
Measured on 2026-09-23 11:50 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $241 to $361 per month
- Opportunity: $301 per month at x1.00 dormancy
- Estimated lifetime owners: 190.0k
- 81% positive across 7879 reviews · 2.4 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Last discounted 2 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Deceive Inc. is a stylish multiplayer heist game where players compete as rival spy teams in asymmetrical, objective-based sabotage missions.
Deceive Inc. sits in a quiet but stable niche: solid four-figure monthly residuals from a mid-sized owner base, positive community sentiment, and active developer support. The game is hamstrung by multiplayer dependency and low concurrent player counts, making it unsuitable for acquisition. However, it remains a candidate for publishing reinvestment (seasonal events, cosmetic passes, regional marketing) or licensing the core spy-heist IP for non-game media. For studios seeking live-game experience without massive infrastructure, this is a low-risk catalog title with proof of concept. Most realistic play: publishing.
- Risk: Current concurrent population is minimal; matchmaking health depends on sustained content cadence and regional marketing to prevent death spiral.
- Risk: Asymmetrical multiplayer has narrow appeal; competitor titles (Among Us, Project Winter) commoditized the genre, raising player acquisition cost.
- Risk: Three DLC packs and lack of workshop integration suggest the game has hit content saturation; long-term retention may depend on live ops overhaul rather than cosmetics alone.
This case as Markdown · Estimates carry ±30-50% error per title.