Dicey Dungeons
Terry Cavanagh · 2019 · $14.99 · Indie · deal grade A
Measured on 2026-10-04 17:36 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $3.1k to $4.7k per month
- Opportunity: $6.3k per month at x1.60 dormancy
- Estimated lifetime owners: 418.0k
- 89% positive across 11896 reviews · 48.8 reviews/month
Why it's flagged
- Developer silent for 4.2 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-30; the live figures above take precedence over any numbers in it.
A charming indie deck-building roguelike where six characters roll dice to build combat combos across escalating difficulty challenges.
Dicey Dungeons has generated solid lifetime net revenue on a single indie developer's sustained effort, with 89% positive reviews and a loyal mid-sized owner base still earning low four-figure monthly residuals four years post-launch. The game sits in a sweet spot between mainstream accessibility and mechanical depth; it appeals to players fatigued by heavier roguelikes (Slay the Spire, Monster Train) who value shorter runs and character variety. For a publisher, this is acquisition or co-publishing leverage; for a studio with mobile or casual IP, it's a proven proof-of-concept that translates well across platforms. Most realistic play: acquisition.
- Risk: Deck-building roguelikes are crowded; the genre has matured since 2019 and many competitors now include deeper build variance and character asymmetry that some players feel Dicey Dungeons lacks.
- Risk: A minority of reviews flag stability and crash issues on certain devices, which could represent a technical debt ceiling preventing mobile expansion or console ports without rework.
- Risk: Developer has posted no public updates in four years; revival or major content drops would require new creative investment, not just acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.