ResidualPlaybeta Open the radar

Lost in Vivo

KIRA · 2018 · $11.99 · Indie · deal grade B

Measured on 2026-09-23 12:11 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.2k to $1.9k per month
  • Opportunity: $2.9k per month at x1.90 dormancy
  • Estimated lifetime owners: 184.0k
  • 91% positive across 4000 reviews · 24.0 reviews/month

Why it's flagged

  • Developer silent for 3.4 years
  • Studio inactive: no public activity across 1 tracked titles
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 3 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Lost in Vivo is a first-person psychological horror game that uses surreal environment design and sound to externalize mental health struggles like trauma, eating disorders, and anxiety.

This 2018 indie title maintains a solid 91% positive rating and generates steady residual income despite dormant developer activity and a minimal current player base. The game's critical strength lies in its thematic depth and atmosphere rather than mechanical complexity, making it attractive for publisher acquisition or inclusion in curated horror collections. However, the developer's apparent inactivity and lack of community engagement since launch suggest limited upside for revival unless paired with fresh marketing or a spiritual successor project. Most realistic play: acquisition.

  • Risk: No cloud saves, achievements, or community features; technical maintenance burden unclear for a 6-year-old indie title on aging engine.
  • Risk: Very low concurrent players and recent sentiment decline suggest the discovery window has closed; reliance on discount cycles for new revenue rather than organic awareness.
  • Risk: Developer studio status marked inactive with no posts in-year and no public roadmap; acquiring this title does not include active talent or future content support.

This case as Markdown · Estimates carry ±30-50% error per title.