Lost in Vivo
KIRA · 2018 · $11.99 · Indie · deal grade B
- Estimated net residual revenue: $1.3k to $2.0k per month
- Opportunity: $3.4k per month at x2.10 dormancy
- Estimated lifetime owners: 182.9k
- 91%% positive across 3971 reviews · 25.3 reviews/month
Why it's flagged
- Developer silent for 3.3 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.3 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 3 sales in the last 12 months
Analyst notes (AI-assisted)
A 2018 indie psychological horror game blending Silent Hill-style atmosphere with narrative exploration of trauma, eating disorders, and mental health.
Lost in Vivo has generated $471.5k lifetime on 182k+ units with a 91% positive rating and strong thematic resonance; it currently earns $1,632/mo residually with minimal marketing spend. The game's loyal community values its sound design, visual aesthetic, and unflinching treatment of mental health topics. However, developer KIRA shows no recent activity (40 months since last contact), and the title operates in a niche that limits mainstream appeal. Acquisition or publishing revival targeting mental-health-aware platforms and therapy/wellness communities could unlock higher awareness without major content overhaul. Most realistic play: revival.
- Risk: Psychological horror and mental-health content appeal to a devoted but narrow demographic; mainstream price elasticity remains low despite strong sentiment.
- Risk: Game is 6+ years old; engine and platform compatibility may require maintenance or porter investment if ported to console or new storefront.
- Risk: Developer studio appears inactive; IP ownership transfer and post-acquisition support responsibility must be clearly established.
This case as Markdown · Estimates carry ±30-50%% error per title.