Omno
Studio Inkyfox · 2021 · $18.99 · Action · deal grade D
Measured on 2026-10-02 12:48 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $625 to $937 per month
- Opportunity: $781 per month at x1.00 dormancy
- Estimated lifetime owners: 74.0k
- 92% positive across 2805 reviews · 6.6 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Omno is a contemplative 3D platformer with light-gathering mechanics, creature collection, and a visual style echoing Journey.
Omno maintains solid residual revenue from a dedicated, positive community despite minimal ongoing development visibility. The game's aesthetic pedigree, short completion time, and achievement of near-92% positive sentiment make it a candidate for catalog acquisition by publishers seeking low-risk, high-sentiment indie backlist that can absorb minimal ongoing support. Revival through porting, bundling, or seasonal content refreshes could leverage its existing goodwill without heavy engineering lift. Most realistic play: acquisition.
- Risk: Genre is saturated; the cozy/contemplative 3D platformer space has grown crowded since 2021 release, reducing differentiation.
- Risk: Active player base is minimal (single-digit peaks in 30 days), suggesting new sales may rely entirely on discounting or bundle inclusion rather than organic discovery.
- Risk: No cloud save, workshop, or cards; limited platform reach may constrain recurring engagement and secondary revenue streams.
This case as Markdown · Estimates carry ±30-50% error per title.