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Rogue Monster Rush

Ghost Vibes LLC · 2026 · $11.99 · Casual · deal grade B

Measured on 2026-09-23 20:36 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $751 to $1.1k per month
  • Opportunity: $1.2k per month at x1.30 dormancy
  • Estimated lifetime owners: 9.6k
  • 94% positive across 258 reviews · 9.3 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

A casual roguelike clicker about breeding and battling monsters, released March 2026 with strong early reception but minimal ongoing dev support.

Rogue Monster Rush sits in an interesting gap: a B-grade casual title with robust engagement metrics (94% positive, solid residuals around $939/mo) but zero discounting activity and dormant developer communication since late summer. The core loop appears sound (median 10.5 hours, 33% still playing), yet broken achievement systems and missing quality-of-life features suggest the post-launch roadmap stalled. For a small publisher or solo operator, acquiring the codebase and implementing known player asks (XP carryover fix, settings menu) could unlock modest but reliable recurring revenue with minimal ongoing overhead. Not a breakout, but a tidy long-tail earner. Most realistic play: acquisition.

  • Risk: Achievement system is reportedly broken at launch and remains unresolved; reverting or repairing may require engine-level investigation.
  • Risk: Casual roguelike clicker market is saturated; differentiation is unclear and genre growth is flat.
  • Risk: Developer is a one-title studio with no visible social presence or public communication; IP and source code transfer terms are unknown.

This case as Markdown · Estimates carry ±30-50% error per title.